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The Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game, created by Canadian author and game designer Ed Greenwood. Commonly referred to as simply The Realms, it became the most popular setting with D&D gamers in the 1990s, boosted by the success of novels by authors such as R. A. Salvatore and numerous computer role-playing games such as Pool of Radiance, Baldur\'s Gate, and Neverwinter Nights. The primary focus of the setting is the continent of Faerûn, part of the world of Abeir-Toril, an Earth-like planet with many real world influences.
According to the creators, It is the name of an imaginary fantasy world that exists somewhere beyond our own world. It is a world of strange lands, dangerous creatures, and mighty deities, where magic and seemingly supernatural phenomena are quite real. Unlike our world, the lands of the Forgotten Realms are not all ruled by the human race: the planet Abeir-Toril is shared by humans, dwarves, elves, goblins, orcs, and other, more or less strange peoples and creatures. Technologically, the world of the Forgotten Realms isn\'t nearly as advanced as ours; in this respect, it resembles the earth in the 13th or 14th century.
Ostensibly, once upon a time, our Earth and the world of Forgotten Realms were somehow more closely connected. As time passed, we, the inhabitants of planet Earth, have mostly forgotten about the existence of that other world -- hence the term "Forgotten Realms". In the original Forgotten Realms logo, the little runic letters in it read "Herein lie the lost lands". This is another allusion to this connection between the two worlds.
However, in spite of this connection, the world of the Forgotten Realms is in many ways nothing like our world. On the planet Abeir-Toril, the dead sometimes choose to walk among the living, gods meddle with mortal matters, a desert seems to have a mind of its own, dragons are always a very real threat, and no tale can be too strange to be true. Many wondrous kingdoms and events of the past have been long forgotten, and with every passing year new mysteries arise. In the Forgotten Realms, survival itself can be an epic adventure. It is currently one of only two campaign settings, along with Eberron, for which official Dungeons & Dragons publisher Wizards of the Coast is still creating new material.
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In 1967, an 8-year-old Canadian boy wrote the following lines: "Now in all the lands \'twixt bustling Waterdeep and the sparkling waves of The Sea of Fallen Stars, no men were more loved -- and feared -- than the stoic swordsman Durnan, the blustering old rogue Mirt, and the all-wise, ancient wizard Elminster." [source: Dragon Magazine #218, p. 8]
These were the very first words written about the Forgotten Realms and that boy was Ed Greenwood, who originally designed it and began writing little stories of his own about heroes adventuring in an imaginary world and publishing a series of short articles detailing the setting in Dragon magazine. Although The Realms were yet to be an official campaign world, the first module based on the setting, H1 Bloodstone Pass, was released in 1985 by TSR. The first fully official Forgotten Realms Campaign Set (often referred to as \'the old grey box\' or just \'grey box\') was later released in 1987 as a boxed set of two source books and four large maps, designed by Greenwood in collaboration with author Jeff Grubb.
It is contended that this was partially due to the departure of Gary Gygax from TSR, and a corresponding effort by the new management to minimize the royalties due him; the shift of emphasis to the Realms was intended to overshadow Gygax\'s Greyhawk campaign setting, and at around the same time work began on a second edition of Advanced Dungeons & Dragons so that Gygax would no longer receive royalties from sales of the first edition rulebooks.
However the commercial success and persistent popularity of the Realms and the 2nd edition game in the ensuing decade suggests that the decision to develop Dungeons and Dragons further was well received by many fans.
After the initial popularity of the Forgotten Realms Campaign Set, the first novel based on the setting, Darkwalker on Moonshae, the first of The Moonshae Trilogy, by author Douglas Niles was published in May 1987. The following year saw the release of The Crystal Shard, the first novel to feature the highly successful character Drizzt Do\'Urden, who has since appeared in more than seventeen subsequent novels, many of which have been featured on the New York Times Best Seller list. Biography of R. A. Salvatore. Retrieved on 2006-03-03. In 1988 the first in a line of Forgotten Realms computer role-playing games, Pool of Radiance was released by Strategic Simulations, Inc. The game was quite popular, winning the Origins Award for Best Fantasy or Science Fiction Computer Game of 1988, and in 1992, the game was ported to the Nintendo Entertainment System.
In 1989, DC Comics began publishing a series of Forgotten Realms comics written by Jeff Grubb. Each issue contained twenty-six pages illustrated primarily by Rags Morales and Dave Simons. Twenty-five issues were published in total, with the last being released in 1991. A fifty-six page annual Forgotten Realms Comic Annual #1: Waterdhavian Nights, illustrated by various artists was also released in 1990.
The setting received a revision in 1993 to update it to the newer second edition Advanced Dungeons & Dragons (AD&D) rules system, with the release of Forgotten Realms Campaign Setting, containing three books and various "monster supplements." Additional material for the setting, as well as further novels by various authors, was released steadily throughout the 1990s.
The third edition revision of the Forgotten Realms Campaign Setting1998 saw the release of Baldur\'s Gate, the first in a line of popular computer role-playing games developed by Bioware for the PC. The game was followed up with a sequel, Baldur\'s Gate II: Shadows of Amn in 2000, Pool of Radiance: Ruins of Myth Drannor in 2001, as well as Icewind Dale a separate game that utilized the same game engine as Baldur\'s Gate. Several popular Forgotten Realms characters such as Drizzt Do\'Urden and Elminster made minor appearances in these games.
In 2002, Bioware released Neverwinter Nights, set in the northern reaches of Faerun and operated on the revised 3.0 rules for D&D. It was followed by two expansion packs (Shadows of Undrentide in 2003, Hordes of the Underdark in 2003), 6 Premium Downloadable Modules (Witch\'s Wake, Shadow Guard, Kingmaker, Pirates of the Sword Coast, Infinite Dungeons, and Wyvern Crown of Cormyr) and a sequel in 2006, which was followed by expansion set Mask of the Betrayer.
With the release of the revised Dungeons & Dragons rules system in 2000 by Wizards of the Coast, the Forgotten Realms campaign setting received its own revision, released in 2001, updating the official material and advancing the timeline of the game world. In 2002, the latest revision of the Forgotten Realms Campaign Setting won the Origins Award for Best Role-Playing Game Supplement of 2001.
With the announced release for D&D\'s 4th Edition, Forgotten Realms will remain as one of the primary campaign settings and be supported by a line of new source materials and their continuing book line. The 4th Edition of the Forgotten Realms Campaign Setting sourcebook is scheduled to be released in August, 2008.
The planet of Abeir-Toril consists of several large continents, including Faerûn, the focus of the setting, which was first detailed in the original Forgotten Realms Campaign Set, published in 1987 by TSR. The other continents include Kara-Tur, Zakhara, Maztica, and other yet unspecified landmasses. Kara-Tur, roughly corresponding to ancient East Asia, was later the focus of its own source book Kara-Tur: The Eastern Realms, published in 1988. Pondsmith, Mike; Jay Batista, Rick Swan (1988). Kara-Tur: The Eastern Realms. TSR. ISBN 0-88038-608-8.
Various products detailing specific areas of Faerûn have been released, and as such much of the continent has been heavily detailed and documented to create a highly developed setting.
In early editions of the setting, The Realms shared a unified cosmology with various other campaign settings called the Great Wheel. In this way each of the Dungeons & Dragons campaign settings were linked together to form one interwoven world connected by various planes of existence. With the release of the 2001 Forgotten Realms Campaign Setting, the setting was given its own distinct and separate cosmological arrangement, with unique planes not explicitly connected to those of the other settings.Greenwood, Ed; Sean K Reynolds, Skip Williams, Rob Heinsoo (2001). Forgotten Realms Campaign Setting. Wizards of the Coast. ISBN 0-7869-1836-5. Baker, Richard; James Wyatt (2004). Player\'s Guide To Faerûn. Wizards of the Coast. ISBN 0-7869-3134-5.
Religion plays a large part in the Forgotten Realms, with deities and their followers being an integral part of the world. They do not have a passive role, but in fact interact directly in mortal affairs, answer prayers, and have their own personal agendas. All deities must have worshippers to survive, and all mortals must worship a patron deity to secure a good afterlife. A huge number of diverse deities exist within several polytheistic pantheons; a large number of supplements have documented many of them, some in more detail than others. Boyd, Eric L. (1998). Demihuman Deities. [[TSR, Inc. | TSR]]. ISBN 0-7869-1239-1. Boyd, Eric L.; Eric Mona (2002). Faiths and Pantheons. Wizards of the Coast. ISBN 0-7869-2759-3.
Much of the history of The Realms detailed in novels and source books is concerned with the actions of various deities or The Chosen, mortal representatives with a portion of their deities\' power, such as Elminster, Fzoul Chembryl, Midnight who later became the new embodiment of the goddess of magic, Mystra, and the Seven Sisters.
Above all other deities is Ao the Overlord. Ao does not sanction worshipers and distances himself from mortals. He is single-handedly responsible for the Time of Troubles, or Godswar, as seen in The Avatar Trilogy.
The setting is the home of several iconic characters popularized by authors, including Elminster the wizard, who has appeared in several series of novels created by Greenwood himself, and Drizzt Do\'Urden the highly popular drow, or dark elf, ranger created by R. A. Salvatore.
The Forgotten Realms Campaign Setting has seen three complete revisions of the core setting over four editions of Dungeons & Dragons rules:
Greenwood, Ed; Jeff Grubb (1987). Forgotten Realms Campaign Set. TSR. ISBN 0-88038-472-7.
Various campaign accessories, including:
Greenwood, Ed; R. A. Salvatore (1992). Menzoberranzan. TSR. ISBN 1-56076-460-0.
Schend, Steven; Ed Greenwood (1994). City of Splendors. TSR. ISBN 1-56076-868-1. A revised version for 3rd edition was released in 2005. Boyd, Eric L. (2005). City of Splendors: Waterdeep. Wizards of the Coast. ISBN 0-7869-3693-2.
Schend, Steven; Ed Greenwood (1999). Sea of Fallen Stars. TSR. ISBN 0-7869-1393-2.
Over two hundred novels concerning the fictional events of the Forgotten Realms have been released by many authors, including:
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A large number of computer role-playing games have been released since the inception of the Forgotten Realms. Notable titles include:
Wikiquote has a collection of quotations related to:
| Dungeons & Dragons, 4th Edition | |
|---|---|
| Core rules | Player\'s Handbook | Dungeon Master\'s Guide | Monster Manual |
| Supplementals | Tome of Treasures | Martial Power | Draconomicon I | Manual of the Planes |
| Setting-specific | Forgotten Realms: Campaign Guide | Player\'s Guide |
| Other material | Dragon | Dungeon | 4E adventure modules |
| Dungeons & Dragons, 3rd Edition | |
|---|---|
| Core rules | Player\'s Handbook | Dungeon Master\'s Guide | Monster Manual |
| 3.0 Supplementals | Gazetteer | Hero Builder\'s Guidebook | Sword and Fist | Psionics Handbook | Defenders of the Faith | Tome and Blood | Manual of the Planes | Enemies and Allies | Song and Silence | Masters of the Wild | Deities and Demigods | Stronghold Builders Guidebook | Book of Challenges | Epic Level Handbook | Monster Manual II | Book of Vile Darkness | Savage Species | Arms and Equipment Guide | Fiend Folio |
| 3.5 Supplementals | Book of Exalted Deeds | Miniatures Handbook | Draconomicon | Complete Warrior | Unearthed Arcana | Expanded Psionics Handbook | Complete Divine | Planar Handbook | Races of Stone | Frostburn | Monster Manual III | Libris Mortis | Complete Arcane | Races of Destiny | Complete Adventurer | Races of the Wild | Sandstorm | Lords of Madness | Heroes of Battle | Dungeon Master\'s Guide II | Weapons of Legacy | Stormwrack | Magic of Incarnum | Heroes of Horror | Spell Compendium | Races of the Dragon | Tome of Magic | Complete Psionic | Player\'s Handbook II | Fiendish Codex I: Hordes of the Abyss | Monster Manual IV | Tome of Battle | Dragon Magic | Complete Mage | Cityscape | Fiendish Codex II: Tyrants of the Nine Hells | Complete Scoundrel | Dungeonscape | Magic Item Compendium | Drow of the Underdark | Complete Champion | Monster Manual V | Exemplars of Evil | Rules Compendium | Elder Evils |
| Setting-specific | Forgotten Realms: Monsters of Faerûn | Forgotten Realms Campaign Setting | Magic of Faerûn | Lords of Darkness | Faiths and Pantheons | Silver Marches | Races of Faerûn | Unapproachable East | Underdark | Player\'s Guide to Faerûn | Serpent Kingdoms | Shining South | Lost Empires of Faerûn | Champions of Ruin | City of Splendors: Waterdeep | Champions of Valor | Mysteries of the Moonsea | Dragons of Faerûn| Cormyr: The Tearing of the Weave | Shadowdale: The Scouring of the Land | Grand History of the Realms Eberron: Eberron Campaign Setting | Sharn: City of Towers | Magic of Eberron | Explorer\'s Handbook | Five Nations | Races of Eberron | Dragonmarked | Faiths of Eberron | Secrets of Xen\'drik | Player\'s Guide to Eberron | Dragons of Eberron | The Forge of War | Secrets of Sarlona | City of Stormreach Other: Living Greyhawk Gazetteer | Ghostwalk | Oriental Adventures | Dragonlance Campaign Setting |
| Other material | Dragon Magazine | Dungeon Magazine | 3E/3.5 adventure modules |
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